Naming Convention


Project

Project Name : Heirloom
Project Code : HRLM


Shots

TypeFull NameShort CodeDescription
SceneScene1Sc0010Four letters_Sc Numbers
ShotShot 0010Sh0010Six letters_Shot Numbers

Tasks

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File Naming Format for Shots

ProjectName_SceneName_ShotName_TaskName_VersionCount.FileExtention


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Key Pointers

  1. All the Scene and shot numbers will be in the multiples of 10. i.e – sh0010, sh0020, sh0030, etc.
  2. If any new shot is added in between sh0010 and sh0020, it will be named as sh0011, sh0012, etc.
  3. The animatic will break down into Sequences corresponding to the Seq. Number mentioned in the Script and the Sequences will further break down into shots.
  4. The sequence number will flow continuously in incremental manner till the end of the movie.
  5. However the shot numbers will increment till the end of the Sequence and from the new Sequence it restart the count from the first shot again.

Assets

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File Naming Format for Assets

ProjectName_AssetType_AssetName_Code_Discription_VersionCount.FileExtention


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Links

Explore the following sections to learn more: