E-Learning
Byjus
2022 - 23
At Byjus, our team worked on a lot of 3D clips related to the Human Biology.
I collaborated closely with the content development team to understand the requirements for every project. Later, our team would experiment with different visual styles and designs and create a few rough 3D animatics. This stage was necessary to ensure the accuracy of the content was maintained in our creative development process. After discussions from all concerned departments, we would proceed to create the final video.
Here’s a quick glimpse at a few of those :
When I joined the team, I noticed there was a variety of projects being produced in parallel and the deadlines were extremely tight - sometimes less than a week - from concept to final delivery. This made it difficult to fit the production in any fixed structure without hampering the creativity of the artists. This inevitable lack of structure left the production in disarray and the artists had to work longer hours to meet the deadlines.
Using my previous experience with Blender and Python, and with the help of my fellow teammates, I implemented a production pipeline that allowed for better collaboration among each other. This provided a structure that was reliable yet flexible to include all varieties of visual styles and content requirements.
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